Sunday, 26 April 2020

Integrating Digital Technology learning into Learning from Home

First up I want to say how thankful I am to all those teachers out there who are out there doing their best to support their students learning from home. The next step, some students learning from school again, must surely be daunting to a few teachers and students. No doubt the first little while at least will be nothing like our old normal, and only time will tell what our new normal will look like.

Many people (including me) fall back to the tried and true when in a challenging situation - and I think education (like most things in our lives currently) could well count as challenging. Given the 'new and revised learning area technology' (there's a mouthful for you!) only became compulsory at the beginning of this year, it probably doesn't count as tried and true for everyone yet. To make it easier on teachers, I have come up with a few ideas for teachers to help them integrate Digital Technology learning into their students' learning from home.
_____________________________________________________
Curriculum
A quick reminder of the difference between Digital Literacy and Digital Fluency curtesy of my colleague Elaine from Waikato Museum:



Digital Technology learning goes beyond Digital Literacy and Digital Fluency. In the NZC it is described through Progress Outcomes, and to make them more accessible to learners, we have now published them in our Decoded for Learners series.  This tool has been designed as a guide for learners to the language and concepts used in Computational Thinking and Designing and Developing Digital Outcomes.  Learners can be working on multiple progress outcomes at one time. While it breaks the progress outcome into several statements, it is not a checklist to work through, nor is it a replacement of the technology curriculum progress outcomes for Computational Thinking or Designing and Developing Digital Outcomes. Please use the link or the QR code to access the Series.

Here are some examples:

Computational Thinking POs 1 & 2 decoded for learners

Designing & Developing Digital Outcomes PO 1 decoded for learners

When you read the Progress Outcomes (original version or supported by the decoded for learners series), you can clearly see that tasks need to be designed very deliberately to allow students to move through the progress outcomes. When designing these tasks for learning at home, there are a number of variables to keep in mind:
  • Does the students have access to a device and the internet?
  • How confident is the student in applying their DT learning?
  • What support in regards to DT learning do you need to provide to students and their parents?
_____________________________________________________

Some ideas for Learning Activities
Learning is rarely isolated to just one Learning Area. The following are learning activities I have seen or I could imagine being set while learning from home, and I have integrated Digital Technology learning into these.

Choose a simple meal or snack idea (e.g. peanut butter sandwich, toasties, pikelets etc.). Record all the steps to make this meal or snack (in writing, pictures, audio recording, or mixture of these). Give your instructions to member of your bubble and observe them make your snack. Take note of any mistakes in your instructions as they follow them and correct your instructions.
Computational Thinking PO1

Create instructions as above, then swap them with another student so everyone gets to follow each others' instructions. Find and fix any mistakes.
Computational Thinking PO2

Choose a toy or an object in your house. Create or draw a background and make up a story about XYZ featuring your toy / object. Use Stop Motion animation (e.g. Stopmotion Studio) to make the story come to life.
Computational Thinking PO2
Designing & Developing Digital Outcomes PO1

Māori didn't use to write down stories, whakairo, kowhaiwhai and tukutuku were some of their ways to tell stories. Tell a story about a happy day through whakairo: Use SculptGL to create your carving. Take a screenshot of your finished taonga to share with the class.
 Designing & Developing Digital Outcomes PO1

Create your whakairo as above. In a digital painting app like Google Drawing, Autodraw or Paint 3D, create a background for your carving, then import it into SculptGL. Arrange your carving in front of your background, and when you are happy with the final result, take a screenshot.
Designing & Developing Digital Outcomes PO2

Your whānau needs something to help do chores around the house. Design a gadget suitable for your home: It needs to be safe for all ages and it needs get to all areas of your house.
You need to show your finished gadget from different sides and explain what it does. Choose from Tinkercad, Google Drawing, Autodraw or Paint 3D or another app you are familiar with. Your explanation can be in writing or verbal.
Designing & Developing Digital Outcomes PO2


We all know that washing hands is important, now tell a Scratch sprite about washing hands.
You will need to use two sprites, you can choose any background from the library. Your code needs to include movement and speech. Make sure you debug your code so the story makes sense.
Computational Thinking PO3
Designing & Developing Digital Outcomes PO1

It is autumn and mice are looking for a warm home over the winter. Help the cat sprite catch mice that have come into its home!
Create a Scratch project where mice are moving around a house, then code the cat so that it chases and catches the mice. Design your code so that the mice disappear when the cat has caught them (you might want to use the If-then block).
Computational Thinking PO3/4
Designing & Developing Digital Outcomes PO1/2

Imagine you and your whānau bubble are on a journey to Mars. Record a vlog of a day / of several days.
You will need to create a script. You also need to create a background for your vlog e.g. the inside of your spaceship (use a 2D or 3D design tool of your choice). You can use a Greenscreen tool like Greenscreen by Do Ink on the iPad or OBS Studio on the Laptop. Think of any props from around the home which you can use to help tell your story.
Computational Thinking PO2
Designing & Developing Digital Outcomes PO3
_____________________________________________________

I hope some of these might be helpful. If you end up using any of my ideas as inspiration, feel free to let me know in the comments what your Learning Activities and / or your students's creations looked like!



No comments:

Post a Comment

Thanks for visiting, I love to know you were here! Please leave your comment below.